SPECapcSM for Pro/ENGINEER™ Wildfire 2.0

HP Compaq 8710w T9500 FX3600M

Composite Score =   2.90
Graphics_wireframe Composite

2.33

Graphics_shaded Composite

4.30

CPU Composite

2.91

I/O Composite

2.52

File Time

2.62

 

  (1) toplevel_load_erase_load

4.32

  (5) toplevel_graphics

2.75

  (2) toplevel_regen

2.90

  (6) body_fast_hlr

1.92

  (3) toplevel_retessellation

3.03

  (7) iges_import_export

2.46

  (4) engine_mass_properties

2.38

  (8) crankshaft_drawing_and_regen

2.73


 

GRAPHICS HARDWARE CONFIGURATION 

SYSTEM HARDWARE CONFIGURATION 

SOFTWARE CONFIGURATION

Graphics Accelerator

NVIDIA Quadro FX 3600M 512MB

CPU Type

Intel® Core(TM)2 Duo Processor T9500, 2.6GHz, 800MHz, 6MB L2

OS

Microsoft Windows XP Professional SP2

Color Depth

32

Number of CPUs

1 chip (2 cores)

Window System

Windows

Overlay / Underlay Buffer

16/0 + 16/0 bits

Primary Cache

32k (I) / 32k (D)

API Vendor / version

NVIDIA CORPORATION / 2.1.2

Depth Buffer

24bit

Secondary Cache

6MB

API Extensions

GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint

Stencil Buffer

8 bits

Tertiary Cache

0

Graphics Driver

167.58

Accumulation Buffer

0bit

Memory

4GB DDR2-667 ECC (2 x 2GB DIMM)

Application Version

Wildfire 2.0

Auxiliary Buffer

0bit

Page Size

4096

Application Build

M160 32-bit

Other Buffer

0bit

Disk Size

80GB

Comments

Driver set to "ProENGINEER Wildfire" profile. System can be ordered from HP's web-site (click here) or from an HP workstations sales representative. Driver can be downloaded from HP's website (click here).

Display List Memory

virtual

Disk Manuf / Model

ST980825AS

Texture Memory

unified

Disk RPM

7200

Display Manuf / Model

integrated

Disk Interface

SATA 1.5Gb/s

Display Resolution

1280 x 1024

Disk Controller (opt) 

integrated

Display Size/Type

17" (1920x1200 native)

 

Display Refresh Rate

n/a

Swap on Vert Retrace

off


 
Submitted By: HP Submittal Date: 06/13/2008 System Class: Single Supplier
Test Date: 06/05/2008 Availability: 06/2008 Price: $3,818 (as of 06/12/2008)(list)
 

Copyright © 1999-2007 Standard Performance Evaluation Corporation.
All brand names and trademarks are the properties of their respective owners.
Generated on Mon Jun 23 15:09:23 EDT 2008 by SPEC/APC ProE HTML formatter v1.01