SPECapcSM for
Maya 6.5|
HP Compaq nw9440 Mobile Workstation 2.16GHz nVIDIA Quadro FX 1500M |
Composite Score = 2.26 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Graphics Composite |
2.43 |
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CPU Composite |
1.83 |
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|
I/O Composite |
2.04 |
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| Werewolf | Hand | Insect | Squid | Hand Deformation | |||||||
| Project | 2.66 | Project | 27.97 | Project | 1.81 | Project | 1.81 | Project | 2.18 | ||
| Graphics wireframe | 1.92 | Graphics wireframe | 2.05 | Graphics wireframe | 16.35 | Graphics wireframe | 4.05 | CPU Deformation | 464.06 | ||
| Graphics smooth shade | 2.73 | Graphics smooth shade | 5.52 | Graphics smooth shade | 28.13 | Graphics smooth shade | 6.86 | |
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| Texture download | 11.33 | Texture download | 0.08 | Texture download | 2.13 | Texture download | 23.45 | ||||
| Textured | 5.99 | Textured | 5.52 | Textured | 70.60 | Textured | 9.36 | ||||
| Textured selected | 6.71 | Textured selected | 7.49 | Textured selected | 75.14 | Textured selected | 10.22 | ||||
| Textured highlighted | 8.07 | Textured highlighted | 7.96 | Textured highlighted | 76.81 | Textured highlighted | 10.62 | ||||
|
nVIDIA Quadro FX 1500M |
Intel Core Duo processor T2600 2.16 GHz |
Microsoft Windows XP Pro SP2 |
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|
32 |
1 chip (2 cores) |
Windows |
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|
16/0 + 16/0 bits |
32k (I) / 32k (D) |
NVIDIA CORPORATION / 2.0.1 |
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|
24bit |
2048k |
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint |
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|
8 bits |
|
84.64 |
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|
0bit |
2GB DDR2 667MHz SDRAM (2 x 1GB DIMM) |
6.5 |
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|
|
4096 |
200501140008 |
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|
0bit |
80GB |
Driver set to "Maya" profile. System can be ordered from HP's web-site (click here) or from an HP workstations sales representative. Driver can be downloaded from HP's website (click here). | |||
|
Virtual Memory |
Hitachi Travelstar HTS721080G9SA00 |
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|
Unified |
7200 |
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|
integrated |
SATA 150 |
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|
1280 x 1024 |
integrated |
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17" WUXGA |
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|
N/A |
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|
off |
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| Submitted By: | HP | Submittal Date: | 07/07/2006 | System Class: | Single Supplier |
| Test Date: | 06/2006 | Availability: | 07/10/2006 | Price: | $3,326 (as of 07/10/2006) |
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