SPEC Seal of Reviewal

SPECapcSM benchmark v1.0
for 3ds max 4.2.2


 
 ATI FireGL8800
Submitted by:  hp
Graphics Composite:  6.1755
CPU Composite:  7.1406
Overall Composite:  6.4984
Submission Date:  3-May-2002
Last Updated:  3-May-2002
Status: Current
Test Date: 17-Apr-2002
Availability Date:  Apr-2002
Price:  $3,072 (as of May 3 2002)(list)(includes monitor)

Graphics Hardware Configuration
Graphics Accelerator  ATI FireGL8800
Graphics Driver  5.12.2195.3028
Total graphics memory  128 MB
Color Depth  32 bits
Overlay/Underlay Buffer  8/0 + 8/0 bits
Depth Buffer  24 bits
Stencil Buffer  8 bits
Accumulation Buffer  0
Auxiliary Buffer  
Other Buffer  0 bits
Display List Memory  Virtual Memory
Texture Memory  89MB
System Hardware Configuration 
CPU Type  Intel Pentium 4 2.4 GHz
Number of CPUs  1
Floating Point  integrated
Primary Cache (KB)  12k (u-code) / 8k (D)
Secondary Cache (KB)  512k
Tertiary Cache (KB)  0
Memory (MB)  1GB ECC DDR SDRAM
Page Size (KB)  2048
Disk Size (GB)  20 GB
Disk Manuf / Model  Quantum FireBall P2812-60101
Disk RPM  7200
Disk Interface  ATA/100
Disk Controller (opt)  Integrated
Display Hardware Configuration
Manufacturer/Model  HP D8907A
Resolution  1280 x 1024
Size/Type  17"
Refresh Rate  75 Hz
Swap on Vertical Retrace  Off
System Software Configuration
Operating Sytem  Microsoft Windows 2000
Window System  Windows
API Vendor/Version  OpenGL
Application Version  4.2.2
Window Width  1280
Window Height  1024
Comments
ATI Custom 3DSMax4 driver. System can be ordered from either a sales rep, by calling 1-877-676-1571, or from the Web page http://www.hp.com/workstations

Graphics Benchmark Description Reference
Time
(Seconds)
Run
Time
(Seconds)
Ratio
stepping through architectural scene with smooth shading (10) 27.359  5.454  5.016
stepping through architectural scene with facet shading (5) 52.906  13.796  3.835
stepping through architectural scene with wireframe shading (10) 33.015  5.391  6.124
playback architectural scene in smooth shading (10) 88.594  15.437  5.739
playback architectural scene in facet shading (1) 186.312  26.813  6.949
playback architectural scene in wireframe shading (2.5) 107.172  9.359  11.451
moving table 1 in maximized viewport for dual planes performance test (10) 6.813  1.469  4.638
moving table 2 in maximized viewport for dual planes performance test (10) 4.782  1.031  4.638
moving table 1 in 4 viewports for dual planes performance test (10) 10.938  4.594  2.381
moving table 2 in 4 viewports for dual planes performance test (10) 9.891  4.406  2.245
stepping through juggler scene with smooth shading (10) 26.469  3.5  7.563
stepping through juggler scene with facet shading (5) 39.891  4.5  8.865
stepping through juggler scene with wireframe shading (10) 23.422  1.953  11.993
playback juggler scene in smooth shading (20) 19.219  3.218  5.972
playback juggler scene in facet shading (2) 34.610  4.281  8.085
playback juggler scene in wireframe shading (20) 16.125  1.688  9.553
stepping through landscape scene with smooth shading (5) 71.829  16.657  4.312
stepping through landscape scene with facet shading (1) 110.890  22.109  5.016
stepping through landscape scene with wireframe shading (5) 50.422  6.797  7.418
playback landscape scene in smooth shading (5) 121.516  35.093  3.463
playback landscape scene in facet shading (1) 226.625  46.547  4.869
playback landscape scene in wireframe shading (5) 100.485  13.937  7.210
adjusting lights (10) 79.594  16.843  4.726
navigating viewport (80) 93.786  12.3329  7.605
stepping through particle scene with low particle count (5) 3.844  0.703  5.468
CPU Benchmark Description Reference
Time
(Seconds)
Run
Time
(Seconds)
Ratio
stepping through particle scene with high particle count (1) 23.203  7.719  3.006
playback particle scene in smooth shading (10) 30.672  7.875  3.895
playback particle scene in facet shading (1) 42.187  9.5  4.441
playback particle scene in wireframe shading (10) 30.110  7.25  4.153
enlarging grid 1 (10) 73.609  18.453  3.989
enlarging grid 2 (10) 84.609  19.187  4.410
displacing grid 1 (10) 25.094  3.266  7.683
displacing grid 2 (10) 28.047  3.329  8.425
rendering one frame (40) 317.281  58.234  5.448
alternatingly selecting 2 objects (40) 19.831  1.25  15.865

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