/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 2011 OpenFOAM Foundation
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

Class
    Foam::mapPolyMesh

Description
    Class containing mesh-to-mesh mapping information after a change
    in polyMesh topology.

    General:
        - pointMap/faceMap/cellMap: \n
          from current mesh back to previous mesh.
          (so to 'pull' the information onto the current mesh)
        - reversePointMap/faceMap/cellMap: \n
          from previous mesh to current. (so to 'push' information)

    In the topology change points/faces/cells
    - can be unchanged. (faces might be renumbered though)
    - can be removed (into nothing)
    - can be removed into/merged with existing same entity
      (so point merged with other point, face with other face, cell with
       other cell. Note that probably only cell with cell is relevant)
    - can be added from existing same 'master' entity
      (so point from point, face from face and cell from cell)
    - can be inflated: face out of edge or point,
        cell out of face, edge or point.
    - can be appended: added 'out of nothing'.

    All this information is nessecary to correctly map fields.

    \par points

    - unchanged:
        - pointMap[pointI] contains old point label
        - reversePointMap[oldPointI] contains new point label
    - removed:
        - reversePointMap[oldPointI] contains -1
    - merged into point:
        - reversePointMap[oldPointI] contains <-1 : -newPointI-2
        - pointMap[pointI] contains the old master point label
        - pointsFromPoints gives for pointI all the old point labels
          (including the old master point!)
    - added-from-same:
        - pointMap[pointI] contains the old master point label
    - appended:
        - pointMap[pointI] contains -1

    \par faces

    - unchanged:
        - faceMap[faceI] contains old face label
        - reverseFaceMap[oldFaceI] contains new face label
    - removed:
        - reverseFaceMap[oldFaceI] contains -1
    - merged into face:
        - reverseFaceMap[oldFaceI] contains <-1 : -newFaceI-2
        - faceMap[faceI] contains the old master face label
        - facesFromFaces gives for faceI all the old face labels
          (including the old master face!)
    - added-from-same:
        - faceMap[faceI] contains the old master face label
    - inflated-from-edge:
        - faceMap[faceI] contains -1
        - facesFromEdges contains an entry with
            - faceI
            - list of faces(*) on old mesh that connected to the old edge
    - inflated-from-point:
        - faceMap[faceI] contains -1
        - facesFromPoints contains an entry with
            - faceI
            - list of faces(*) on old mesh that connected to the old point
    - appended:
        - faceMap[faceI] contains -1

    Note (*) \n
       if the newly inflated face is a boundary face the list of faces will
       only be boundary faces; if the new face is an internal face they
       will only be internal faces.

    \par cells

    - unchanged:
        - cellMap[cellI] contains old cell label
        - reverseCellMap[oldCellI] contains new cell label
    - removed:
        - reverseCellMap[oldCellI] contains -1
    - merged into cell:
        - reverseCellMap[oldCellI] contains <-1 : -newCellI-2
        - cellMap[cellI] contains the old master cell label
        - cellsFromCells gives for cellI all the old cell labels
          (including the old master cell!)
    - added-from-same:
        - cellMap[cellI] contains the old master cell label
    - inflated-from-face:
        - cellMap[cellI] contains -1
        - cellsFromFaces contains an entry with
            - cellI
            - list of cells on old mesh that connected to the old face
    - inflated-from-edge:
        - cellMap[cellI] contains -1
        - cellsFromEdges contains an entry with
            - cellI
            - list of cells on old mesh that connected to the old edge
    - inflated-from-point:
        - cellMap[cellI] contains -1
        - cellsFromPoints contains an entry with
            - cellI
            - list of cells on old mesh that connected to the old point
    - appended:
        - cellMap[cellI] contains -1


SourceFiles
    mapPolyMesh.C

\*---------------------------------------------------------------------------*/

#ifndef mapPolyMesh_H
#define mapPolyMesh_H

#include "labelList.H"
#include "objectMap.H"
#include "pointField.H"
#include "HashSet.H"
#include "Map.H"

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

namespace Foam
{

class polyMesh;

/*---------------------------------------------------------------------------*\
                           Class mapPolyMesh Declaration
\*---------------------------------------------------------------------------*/

class mapPolyMesh
:
    public refCount
{
    // Private data

        //- Reference to polyMesh
        const polyMesh& mesh_;

        //- Number of old live points
        const label nOldPoints_;

        //- Number of old live faces
        const label nOldFaces_;

        //- Number of old live cells
        const label nOldCells_;

        //- Old point map.
        //  Contains the old point label for all new points.
        //  - for preserved points this is the old point label.
        //  - for added points this is the master point ID
        //  - for points added with no master, this is -1
        //  Size of the list equals the size of new points
        const labelList pointMap_;

        //- Points resulting from merging points
        const List<objectMap> pointsFromPointsMap_;

        //- Old face map.
        //  Contains a list of old face labels for every new face.
        //  Size of the list equals the number of new faces
        //  - for preserved faces this is the old face label.
        //  - for faces added from faces this is the master face ID
        //  - for faces added with no master, this is -1
        //  - for faces added from points or edges, this is -1
        const labelList faceMap_;

        //- Faces inflated from points
        const List<objectMap> facesFromPointsMap_;

        //- Faces inflated from edges
        const List<objectMap> facesFromEdgesMap_;

        //- Faces resulting from merging faces
        const List<objectMap> facesFromFacesMap_;

        //- Old cell map.
        //  Contains old cell label for all preserved cells.
        //  Size of the list equals the number or preserved cells
        const labelList cellMap_;

        //- Cells inflated from points
        const List<objectMap> cellsFromPointsMap_;

        //- Cells inflated from edges
        const List<objectMap> cellsFromEdgesMap_;

        //- Cells inflated from faces
        const List<objectMap> cellsFromFacesMap_;

        //- Cells resulting from merging cells
        const List<objectMap> cellsFromCellsMap_;

        //- Reverse point map
        const labelList reversePointMap_;

        //- Reverse face map
        const labelList reverseFaceMap_;

        //- Reverse cell map
        const labelList reverseCellMap_;

        //- Map of flipped face flux faces
        const labelHashSet flipFaceFlux_;

        //- Patch mesh point renumbering
        const labelListList patchPointMap_;

        //- Point zone renumbering
        //  For every preserved point in zone give the old position.
        //  For added points, the index is set to -1
        const labelListList pointZoneMap_;

        //- Face zone point renumbering
        //  For every preserved point in zone give the old position.
        //  For added points, the index is set to -1
        const labelListList faceZonePointMap_;

        //- Face zone face renumbering
        //  For every preserved face in zone give the old position.
        //  For added faces, the index is set to -1
        const labelListList faceZoneFaceMap_;

        //- Cell zone renumbering
        //  For every preserved cell in zone give the old position.
        //  For added cells, the index is set to -1
        const labelListList cellZoneMap_;

        //- Pre-motion point positions.
        //  This specifies the correct way of blowing up zero-volume objects
        const pointField preMotionPoints_;

        //- List of the old patch sizes
        labelList oldPatchSizes_;

        //- List of the old patch start labels
        const labelList oldPatchStarts_;

        //- List of numbers of mesh points per old patch
        const labelList oldPatchNMeshPoints_;


    // Private Member Functions

        //- Disallow default bitwise copy construct
        mapPolyMesh(const mapPolyMesh&);

        //- Disallow default bitwise assignment
        void operator=(const mapPolyMesh&);


public:

    // Constructors

        //- Construct from components
        mapPolyMesh
        (
            const polyMesh& mesh,
            const label nOldPoints,
            const label nOldFaces,
            const label nOldCells,
            const labelList& pointMap,
            const List<objectMap>& pointsFromPoints,
            const labelList& faceMap,
            const List<objectMap>& facesFromPoints,
            const List<objectMap>& facesFromEdges,
            const List<objectMap>& facesFromFaces,
            const labelList& cellMap,
            const List<objectMap>& cellsFromPoints,
            const List<objectMap>& cellsFromEdges,
            const List<objectMap>& cellsFromFaces,
            const List<objectMap>& cellsFromCells,
            const labelList& reversePointMap,
            const labelList& reverseFaceMap,
            const labelList& reverseCellMap,
            const labelHashSet& flipFaceFlux,
            const labelListList& patchPointMap,
            const labelListList& pointZoneMap,
            const labelListList& faceZonePointMap,
            const labelListList& faceZoneFaceMap,
            const labelListList& cellZoneMap,
            const pointField& preMotionPoints,
            const labelList& oldPatchStarts,
            const labelList& oldPatchNMeshPoints
        );

        //- Construct from components and optionally reuse storage
        mapPolyMesh
        (
            const polyMesh& mesh,
            const label nOldPoints,
            const label nOldFaces,
            const label nOldCells,
            labelList& pointMap,
            List<objectMap>& pointsFromPoints,
            labelList& faceMap,
            List<objectMap>& facesFromPoints,
            List<objectMap>& facesFromEdges,
            List<objectMap>& facesFromFaces,
            labelList& cellMap,
            List<objectMap>& cellsFromPoints,
            List<objectMap>& cellsFromEdges,
            List<objectMap>& cellsFromFaces,
            List<objectMap>& cellsFromCells,
            labelList& reversePointMap,
            labelList& reverseFaceMap,
            labelList& reverseCellMap,
            labelHashSet& flipFaceFlux,
            labelListList& patchPointMap,
            labelListList& pointZoneMap,
            labelListList& faceZonePointMap,
            labelListList& faceZoneFaceMap,
            labelListList& cellZoneMap,
            pointField& preMotionPoints,
            labelList& oldPatchStarts,
            labelList& oldPatchNMeshPoints,
            const bool reUse
        );

    // Member Functions

        // Access

            //- Return polyMesh
            const polyMesh& mesh() const
            {
                return mesh_;
            }

            //- Number of old points
            label nOldPoints() const
            {
                return nOldPoints_;
            }

            //- Number of old internal faces
            label nOldInternalFaces() const
            {
                return oldPatchStarts_[0];
            }

            //- Number of old faces
            label nOldFaces() const
            {
                return nOldFaces_;
            }

            //- Number of old cells
            label nOldCells() const
            {
                return nOldCells_;
            }

            //- Old point map.
            //  Contains the old point label for all new points.
            //  For preserved points this is the old point label.
            //  For added points this is the master point ID
            const labelList& pointMap() const
            {
                return pointMap_;
            }

            //- Points originating from points
            const List<objectMap>& pointsFromPointsMap() const
            {
                return pointsFromPointsMap_;
            }

            //- Old face map.
            //  Contains a list of old face labels for every new face.
            //  Warning: this map contains invalid entries for new faces
            const labelList& faceMap() const
            {
                return faceMap_;
            }

            //- Faces inflated from points
            const List<objectMap>& facesFromPointsMap() const
            {
                return facesFromPointsMap_;
            }

            //- Faces inflated from edges
            const List<objectMap>& facesFromEdgesMap() const
            {
                return facesFromEdgesMap_;
            }

            //- Faces originating from faces
            const List<objectMap>& facesFromFacesMap() const
            {
                return facesFromFacesMap_;
            }

            //- Old cell map.
            //  Contains old cell label for all preserved cells.
            const labelList& cellMap() const
            {
                return cellMap_;
            }

            //- Cells inflated from points
            const List<objectMap>& cellsFromPointsMap() const
            {
                return cellsFromPointsMap_;
            }

            //- Cells inflated from edges
            const List<objectMap>& cellsFromEdgesMap() const
            {
                return cellsFromEdgesMap_;
            }

            //- Cells inflated from faces
            const List<objectMap>& cellsFromFacesMap() const
            {
                return cellsFromFacesMap_;
            }

            //- Cells originating from cells
            const List<objectMap>& cellsFromCellsMap() const
            {
                return cellsFromCellsMap_;
            }


            // Reverse maps

                //- Reverse point map
                //  Contains new point label for all old and added points
                const labelList& reversePointMap() const
                {
                    return reversePointMap_;
                }

                //- If point is removed return point (on new mesh) it merged
                //  into
                label mergedPoint(const label oldPointI) const
                {
                    label i = reversePointMap_[oldPointI];

                    if (i == -1)
                    {
                        return i;
                    }
                    else if (i < -1)
                    {
                        return -i-2;
                    }
                    else
                    {
                        FatalErrorIn("mergedPoint(const label) const")
                            << "old point label " << oldPointI
                            << " has reverseMap " << i << endl
                            << "Only call mergedPoint for removed points."
                            << abort(FatalError);
                        return -1;
                    }
                }

                //- Reverse face map
                //  Contains new face label for all old and added faces
                const labelList& reverseFaceMap() const
                {
                    return reverseFaceMap_;
                }

                //- If face is removed return face (on new mesh) it merged into
                label mergedFace(const label oldFaceI) const
                {
                    label i = reverseFaceMap_[oldFaceI];

                    if (i == -1)
                    {
                        return i;
                    }
                    else if (i < -1)
                    {
                        return -i-2;
                    }
                    else
                    {
                        FatalErrorIn("mergedFace(const label) const")
                            << "old face label " << oldFaceI
                            << " has reverseMap " << i << endl
                            << "Only call mergedFace for removed faces."
                            << abort(FatalError);
                        return -1;
                    }
                }

                //- Reverse cell map
                //  Contains new cell label for all old and added cells
                const labelList& reverseCellMap() const
                {
                    return reverseCellMap_;
                }

                //- If cell is removed return cell (on new mesh) it merged into
                label mergedCell(const label oldCellI) const
                {
                    label i = reverseCellMap_[oldCellI];

                    if (i == -1)
                    {
                        return i;
                    }
                    else if (i < -1)
                    {
                        return -i-2;
                    }
                    else
                    {
                        FatalErrorIn("mergedCell(const label) const")
                            << "old cell label " << oldCellI
                            << " has reverseMap " << i << endl
                            << "Only call mergedCell for removed cells."
                            << abort(FatalError);
                        return -1;
                    }
                }

                //- Map of flipped face flux faces
                const labelHashSet& flipFaceFlux() const
                {
                    return flipFaceFlux_;
                }

                //- Patch point renumbering
                //  For every preserved point on a patch give the old position.
                //  For added points, the index is set to -1
                const labelListList& patchPointMap() const
                {
                    return patchPointMap_;
                }


            // Zone mapping

                //- Point zone renumbering
                //  For every preserved point in zone give the old position.
                //  For added points, the index is set to -1
                const labelListList& pointZoneMap() const
                {
                    return pointZoneMap_;
                }

                //- Face zone point renumbering
                //  For every preserved point in zone give the old position.
                //  For added points, the index is set to -1
                const labelListList& faceZonePointMap() const
                {
                    return faceZonePointMap_;
                }

                //- Face zone face renumbering
                //  For every preserved face in zone give the old position.
                //  For added faces, the index is set to -1
                const labelListList& faceZoneFaceMap() const
                {
                    return faceZoneFaceMap_;
                }

                //- Cell zone renumbering
                //  For every preserved cell in zone give the old position.
                //  For added cells, the index is set to -1
                const labelListList& cellZoneMap() const
                {
                    return cellZoneMap_;
                }

            //- Pre-motion point positions.
            //  This specifies the correct way of blowing up
            //  zero-volume objects
            const pointField& preMotionPoints() const
            {
                return preMotionPoints_;
            }

            //- Has valid preMotionPoints?
            bool hasMotionPoints() const
            {
                return preMotionPoints_.size() > 0;
            }


            //- Return list of the old patch sizes
            const labelList& oldPatchSizes() const
            {
                return oldPatchSizes_;
            }

            //- Return list of the old patch start labels
            const labelList& oldPatchStarts() const
            {
                return oldPatchStarts_;
            }

            //- Return numbers of mesh points per old patch
            const labelList& oldPatchNMeshPoints() const
            {
                return oldPatchNMeshPoints_;
            }
};


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

} // End namespace Foam

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#endif

// ************************************************************************* //
