forces/forces.C
forces/forcesFunctionObject.C

forceCoeffs/forceCoeffs.C
forceCoeffs/forceCoeffsFunctionObject.C

sDoFRBM = pointPatchFields/derived/sixDoFRigidBodyMotion

$(sDoFRBM)/sixDoFRigidBodyMotion.C
$(sDoFRBM)/sixDoFRigidBodyMotionIO.C
$(sDoFRBM)/sixDoFRigidBodyMotionState.C
$(sDoFRBM)/sixDoFRigidBodyMotionStateIO.C

sDoFRBMR = $(sDoFRBM)/sixDoFRigidBodyMotionRestraint

$(sDoFRBMR)/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraint.C
$(sDoFRBMR)/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraintNew.C
$(sDoFRBMR)/linearAxialAngularSpring/linearAxialAngularSpring.C
$(sDoFRBMR)/linearSpring/linearSpring.C
$(sDoFRBMR)/sphericalAngularSpring/sphericalAngularSpring.C
$(sDoFRBMR)/tabulatedAxialAngularSpring/tabulatedAxialAngularSpring.C

sDoFRBMC = $(sDoFRBM)/sixDoFRigidBodyMotionConstraint

$(sDoFRBMC)/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraint.C
$(sDoFRBMC)/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraintNew.C
$(sDoFRBMC)/fixedAxis/fixedAxis.C
$(sDoFRBMC)/fixedLine/fixedLine.C
$(sDoFRBMC)/fixedOrientation/fixedOrientation.C
$(sDoFRBMC)/fixedPlane/fixedPlane.C
$(sDoFRBMC)/fixedPoint/fixedPoint.C

pointPatchFields/derived/sixDoFRigidBodyDisplacement/sixDoFRigidBodyDisplacementPointPatchVectorField.C
pointPatchFields/derived/uncoupledSixDoFRigidBodyDisplacement/uncoupledSixDoFRigidBodyDisplacementPointPatchVectorField.C

LIB = $(FOAM_LIBBIN)/libforces
