/***************************************************************************
 *   Copyright (C) 1998-2007 by authors (see AUTHORS.txt )                 *
 *                                                                         *
 *   This file is part of Lux Renderer.                                    *
 *                                                                         *
 *   Lux Renderer is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 3 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   Lux Renderer is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>. *
 *                                                                         *
 *   This project is based on PBRT ; see http://www.pbrt.org               *
 *   Lux Renderer website : http://www.luxrender.org                       *
 ***************************************************************************/

// NOTE - Radiance - currently disabled due to reimplementation of pixelsampling, will fix

/*
// stratified.cpp*
#include "sampling.h"
#include "paramset.h"
#include "film.h"
// StratifiedSampler Declarations
class StratifiedSampler : public Sampler {
public:
	// StratifiedSampler Public Methods
	StratifiedSampler(int xstart, int xend,
	                  int ystart, int yend,
					  int xs, int ys, bool jitter, bool prog);
	int RoundSize(int size) const {
		return size;
	}
	~StratifiedSampler() {
		FreeAligned(imageSamples);
	}
	bool GetNextSample(Sample *sample, u_int *use_pos);
	virtual StratifiedSampler* clone() const; // Lux (copy) constructor for multithreading

	static Sampler *CreateSampler(const ParamSet &params, const Film *film);
private:
	// StratifiedSampler Private Data
	int xPixelSamples, yPixelSamples;
	bool jitterSamples;
	int xPos, yPos;
	float *imageSamples, *lensSamples, *timeSamples;
	int samplePos;
	bool fs_progressive;
};
*/