Summary
3DSMAX-08
BLENDER-01
CATIA-07
CREO-04
ENERGY-04
ENSCAPE-01
MAYA-07
MEDICAL-04
SOLIDWORKS-08
UNREAL ENGINE-01
Configuration
SPECviewperf® 15.0.0-rc10 Summary
Official Submission Candidate
10 of 10 workloads produced scores
System Configuration
| Manufacturer | Dell Inc. |
| Model | Precision 7680 |
| CPU | 13th Gen Intel(R) Core(TM) i9-13950HX |
| Memory | 32.00 GB @ 5600 MHz |
| GPU | 1x Intel(R) UHD Graphics 1x NVIDIA RTX 3500 Ada Generation Laptop GPU |
| Display | Internal Display 15.9" (1920x1200) |
| DisplayDPI | 96 (Scale Factor: 100%) |
| Storage | Drive 1: NVMe KXG80ZNV1T02 NVMe KIOXIA 1024GB 953.86 GB - SCSI Drive 2: NVMe KXG80ZNV1T02 NVMe KIOXIA 1024GB 953.86 GB - SCSI |
| OS | Microsoft Windows 11 Pro (26100) |
Benchmark Configuration
| Resolution | Full HD |
| Workload Gap (in sec) | 0.00 |
| Subtest Timeout (in min) | 0.00 |
Submission Details
| Result Date | Mon Apr 14 2025 20:48:05 GMT-0500 (Central Daylight Time) |
| Submitter Company | |
| Submitter Name | |
| Submitter Comments |
| Workload | Composite Score |
|---|---|
| 3dsmax-08 | 54.78 |
| blender-01 | 46.93 |
| catia-07 | 66.47 |
| creo-04 | 165.50 |
| energy-04 | 76.94 |
| enscape-01 | 33.89 |
| maya-07 | 152.10 |
| medical-04 | 123.51 |
| solidworks-08 | 90.08 |
| unreal_engine-01 | 68.40 |
3dsmax-08
| The 3dsmax-08 workload, derived from Autodesk 3ds Max 2023 using DirectX 11, features diverse models from the SPECapc benchmark and other sources. It showcases rendering styles such as realistic, shaded, wireframe, and lesser-used interest rendering modes like facets, graphite, and clay. Multiple viewsets and animations, including model spins and camera fly-throughs, simulate real-world design workflows. This workload evaluates graphics performance for architectural, engineering, and creative visualizations. | |||
| Composite Score: | 54.78 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Shaded architectural model
|
10.00 |
64.33
|
| 2 |
Graphite architectural model
|
10.00 |
64.70
|
| 3 |
Clay space model
|
10.00 |
299.20
|
| 4 |
Wireframe space model
|
10.00 |
149.72
|
| 5 |
Wireframe Huge Fish model
|
10.00 |
86.40
|
| 6 |
Shaded with edges Minerva model
|
10.00 |
30.32
|
| 7 |
Wireframe Project Soane model.
|
10.00 |
15.37
|
| 8 |
Shaded Project Soane model
|
10.00 |
16.16
|
| 9 |
Shaded Minerva model
|
10.00 |
62.96
|
| 10 |
High-quality shaded Minerva model
|
10.00 |
31.84
|
Blender-01
| The blender-01 workload, derived from Blender 3.6 LTS using OpenGL, tests performance across varied rendering techniques using metroverse and classroom scenes. Subtests include wireframe, shaded, x-ray modes, and material rendering with the Eevee engine. It explores quad viewports and advanced rendering effects like shadows and randomized object colors. These tests reflect real-world scenarios for animation, modeling, and visualization workflows. | |||
| Composite Score: | 46.93 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Wireframe metroverse scene on quad viewports
|
10.00 |
11.06
|
| 2 |
Shaded metroverse scene with shadows
|
10.00 |
28.82
|
| 3 |
Shaded metroverse scene with a wireframe outline
|
10.00 |
67.42
|
| 4 |
X-ray shaded metroverse scene with random color per object
|
10.00 |
143.74
|
| 5 |
Metroverse scene on quad viewports using miscellaneous rendering modes
|
20.00 |
26.76
|
| 6 |
Material metroverse scene using the Eevee engine
|
20.00 |
27.10
|
| 7 |
Material classroom scene using the Eevee engine
|
20.00 |
178.53
|
Catia-07
| The catia-07 workload, derived from Dassault Systèmes' CATIA V5 and 3DEXPERIENCE CATIA applications using OpenGL, features models ranging from 5.1 to 21 million vertices. It includes rendering modes such as anti-aliasing, shaded, and shaded with edges. Subtests simulate complex design scenarios, including cars, jet engines, and loft jets in multi-viewport and varied lighting configurations, offering a comprehensive test for engineering workflows. Requires: 6 GB video memory. | |||
| Composite Score: | 66.47 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Shaded ICD cars on 3DEXPERIENCE CATIA in pure white ambience
|
16.67 |
52.93
|
| 2 |
Jet engines on 3DEXPERIENCE CATIA, shaded with edges in pure white ambience
|
16.67 |
71.78
|
| 3 |
Loft jets on 3DEXPERIENCE CATIA, shaded with edges in dark mirror ambience
|
16.67 |
43.83
|
| 4 |
Shaded loft jets on 3DEXPERIENCE CATIA in pure white ambience
|
16.67 |
90.62
|
| 5 |
Shaded concept cars in CATIA V5 across 4 viewports
|
16.66 |
144.42
|
| 6 |
Loft jets in CATIA V5 across 4 viewports, shaded with edges
|
16.66 |
39.58
|
Creo-04
| The creo-04 workload, created from PTC's Creo 9â„¢ using OpenGL, tests performance across diverse rendering scenarios. It features detailed models like Scorpion, Submarine, and World Car rendered in modes such as shaded, wireframe on shaded, and hidden line. Advanced effects like reflections, ambient occlusion, bump mapping, and transparency are applied, with anti-aliasing settings ranging from none to 8x MSAA. The workload evaluates real-world engineering and design workflows, with models ranging from 20 to 48 million vertices. | |||
| Composite Score: | 165.50 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Shaded scorpion model with reflections, SSAO, bump mapping, colored transparency, and 8x AA
|
8.33 |
72.90
|
| 2 |
Shaded submarine model with reflections, SSAO, bump mapping, image background, and 4x AA.
|
8.33 |
95.22
|
| 3 |
Shaded world car model with reflections, SSAO, bump mapping, colored transparency, and 8x AA
|
8.34 |
107.54
|
| 4 |
Shaded world car model without anti-aliasing
|
10.00 |
502.27
|
| 5 |
Shaded scorpion model without anti-aliasing
|
10.00 |
302.35
|
| 6 |
Shaded submarine model with 4x anti-aliasing
|
10.00 |
209.84
|
| 7 |
Shaded with edges world car model with 4x AA
|
10.00 |
206.92
|
| 8 |
Shaded with edges scorpion model without AA
|
10.00 |
210.11
|
| 9 |
High-quality edge shaded submarine model with 8x AA
|
10.00 |
55.16
|
| 10 |
Hidden line world car model without AA
|
3.75 |
370.84
|
| 11 |
Hidden line scorpion model with 8x AA
|
3.75 |
101.18
|
| 12 |
No-hidden submarine model without AA
|
3.75 |
219.37
|
| 13 |
No-hidden scorpion model with 8x AA
|
3.75 |
151.00
|
Energy-04
| The energy-04 workload, inspired by OpendTect seismic visualization, evaluates subsurface imaging with volume rendering, inline and crossline planes, and geological horizons. Using real seismic datasets converted to JPEG-2000, it features animated clipping planes and high-resolution 3D grids. This workload uses OpenGL API and assesses the performance of GPUs in geophysical analysis tasks and includes memory-intensive subtests. Requires: 3.5GB video memory. | |||
| Composite Score: | 76.94 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Blake Ridge volume with horizons.
|
16.67 |
116.60
|
| 2 |
F3 Netherlands volume with horizons.
|
16.67 |
50.88
|
| 3 |
Opunake volume
|
16.67 |
52.52
|
| 4 |
Blake Ridge volume with animated clipping plane and horizons
|
16.67 |
145.68
|
| 5 |
F3 Netherlands volume with animated clipping plane and horizons
|
16.66 |
64.72
|
| 6 |
Opunake volume with animated clipping plane
|
16.66 |
70.60
|
Enscape-01
| The enscape-01 workload, built on Chaos's Enscape 4.0 using Vulkan with raytracing, evaluates diverse rendering techniques for architectural visualization. Featuring detailed scenes like the Bistro, San Miguel, Revit Villa, and Rhino interiors, it uses modes such as Lightview, WhiteOutline, and High Quality (HQ). Subtests include animated objects and explore settings ranging from High to Ultra, highlighting Enscape's real-time rendering capabilities. Requires: Hardware Ray Tracing Support and 6 GB video memory. | |||
| Composite Score: | 33.89 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Amazon Lumberyard Bistro exterior scene on High settings
|
10.00 |
76.18
|
| 2 |
Amazon Lumberyard Bistro exterior scene on Ultra settings in High Quality mode
|
10.00 |
2.98
|
| 3 |
Amazon Lumberyard Bistro interior scene on High settings
|
10.00 |
107.10
|
| 4 |
Amazon Lumberyard Bistro interior scene on Ultra settings in High Quality mode
|
10.00 |
15.82
|
| 5 |
San Miguel exterior scene on High settings
|
10.00 |
66.91
|
| 6 |
San Miguel exterior scene on Ultra settings in High Quality mode
|
10.00 |
1.51
|
| 7 |
Revit Villa scene in Lightview mode on High settings
|
10.00 |
107.25
|
| 8 |
Revit Villa scene on High settings with animated objects (trees in the wind)
|
10.00 |
70.22
|
| 9 |
Rhino interior scene in WhiteOutline mode on High settings
|
10.00 |
90.93
|
| 10 |
Rhino interior scene on High settings
|
10.00 |
75.05
|
Maya-07
| The maya-07 workload, created with Autodesk Maya 2025 using OpenGL, tests rendering modes like shaded, textured, ambient occlusion, multi-sample anti-aliasing, and transparency. Featuring scenes such as Sol and Sollette, Apollo, and Toy Store, the workload combines advanced effects with complex animations. It reflects real-world scenarios for 3D modeling, animation, and visual effects production. | |||
| Composite Score: | 152.10 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Shaded Sol and Sollette with ambient occlusion and 8x MSAA
|
14.29 |
78.23
|
| 2 |
Shaded and textured Sol and Sollette with ambient occlusion and 8x MSAA
|
14.28 |
97.05
|
| 3 |
Wireframe on shaded and textured Sol and Sollette with ambient occlusion and 8x MSAA
|
14.28 |
69.05
|
| 4 |
Shaded Apollo
|
14.28 |
322.07
|
| 5 |
Shaded and textured Apollo
|
14.29 |
320.73
|
| 6 |
Wireframe on shaded and textured Apollo
|
14.29 |
278.02
|
| 7 |
Wireframe on shaded Toy Store with ambient occlusion and 8x MSAA
|
14.29 |
125.05
|
Medical-04
| The medical-04 workload evaluates medical visualization techniques using the Tuvok library and OpenGL API. It features slice rendering and raycasting with 1D and 2D transfer functions, exploring datasets from a beating heart, brain, and alligator. Clipping planes and varying voxel densities test performance in medical imaging workflows, simulating scenarios like MRI and CT analysis. | |||
| Composite Score: | 123.51 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Slice beating heart with 1D transfer
|
10.00 |
267.65
|
| 2 |
Raycasting of a beating heart with 1D transfer
|
10.00 |
650.40
|
| 3 |
Slice beetle with 1D transfer
|
10.00 |
93.37
|
| 4 |
Raycasting of a beetle with 1D transfer
|
10.00 |
82.65
|
| 5 |
Raycasting of a brain with 2D transfer
|
10.00 |
134.85
|
| 6 |
Raycasting of a brain with 2D transfer and clipping plane
|
10.00 |
328.53
|
| 7 |
Raycasting of a broken arm with 2D transfer
|
10.00 |
123.04
|
| 8 |
Raycasting of a broken arm with 2D transfer and clipping plane
|
10.00 |
214.22
|
| 9 |
Raycasting of an alligator with 2D transfer
|
10.00 |
15.10
|
| 10 |
Raycasting of an alligator with 2D transfer and clipping plane
|
10.00 |
34.87
|
Solidworks-08
| The solidworks-08 workload, derived from Dassault Systèmes' Solidworks 2024, tests rendering modes like shaded, shaded with edges, ambient occlusion, and RealView. Models range from 2.1 to 21 million vertices, including an excavator, jet engine, and NASA crawler in multi-viewport configurations. This workload uses OpenGL and evaluates GPU performance for complex engineering and design tasks. | |||
| Composite Score: | 90.08 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Shaded excavator on four viewports
|
10.00 |
530.03
|
| 2 |
Shaded with edges excavator on four viewports
|
10.00 |
298.28
|
| 3 |
RealView shaded excavator on four viewports with ambient occlusion and shadows, 8x MSAA
|
10.00 |
151.45
|
| 4 |
Shaded jet engines
|
10.00 |
71.68
|
| 5 |
Shaded with edges jet engines
|
10.00 |
59.96
|
| 6 |
RealView shaded jet engines with ambient occlusion and shadows, 8x MSAA
|
10.00 |
116.00
|
| 7 |
Shaded NASA crawler
|
20.00 |
58.50
|
| 8 |
Shaded with edges NASA crawler
|
20.00 |
29.34
|
Unreal_engine-01
| The unreal_engine-01 workload, built on Unreal Engine 5.4.2 using DirectX 12 with raytracing, benchmarks advanced rendering features such as Lumen, Nanite, and Temporal Super Resolution. It includes the Valley of the Ancient and City Sample projects, testing Lit, Unlit, and Wireframe view modes with varying quality settings. This workload highlights cutting-edge visualization techniques for gaming and real-time rendering applications. Requires: hardware with vendor support, D3D12, SM6_6 Atomics, raytracing capabilities, and 8GB video memory. | |||
| Composite Score: | 68.40 | ||
| Graphics Renderer: | RTX 3500 Ada Generation Laptop GPU | ||
| Index | Description | Weight | Result (FPS) |
|---|---|---|---|
| 1 |
Lit view Valley of the Ancient with software ray tracing mode set to Detail Tracing
|
12.50 |
54.17
|
| 2 |
Lit view Valley of the Ancient with software ray tracing mode set to Global Tracing
|
12.50 |
65.48
|
| 3 |
Unlit view Valley of the Ancient
|
12.50 |
70.30
|
| 4 |
Wireframe view Valley of the Ancient
|
12.50 |
85.55
|
| 5 |
Lit view City Sample with Hit Lighting for reflections ray lighting mode
|
12.50 |
59.52
|
| 6 |
Lit view City Sample with Surface Cache ray lighting mode
|
12.50 |
63.00
|
| 7 |
Unlit view City Sample
|
12.50 |
79.91
|
| 8 |
Wireframe view City Sample
|
12.50 |
74.98
|
System Configuration Details
MOTHERBOARD
Name: 07W26FModel: Precision 7680
Version: A00
Manufacturer: Dell Inc.
Serial Number: /G66HGY3/VNCMV003830120/
BIOS: Dell Inc. 1.19.2
BIOS Version: DELL - 2 (2024-12-22)
PROCESSOR
CPU #1: 13th Gen Intel(R) Core(TM) i9-13950HX (2200MHz / 24C / 32T)
MEMORY
(DIMM A): 80AD000080AD HMCG78AGBSA092N (16.00 GB / 5600 MHz / DDR5)(DIMM B): 80AD000080AD HMCG78AGBSA092N (16.00 GB / 5600 MHz / DDR5)
Total Memory: 32.00 GB
STORAGE
Disk #1: NVMe KXG80ZNV1T02 NVMe KIOXIA 1024GB (953.86 GB - SCSI)Partition 1: GPT: System (0.23 GB)
Partition 2: GPT: Basic Data (951.04 GB)
Partition 3: GPT: Unknown (0.97 GB)
Partition 4: GPT: Unknown (1.50 GB)
Disk #2: NVMe KXG80ZNV1T02 NVMe KIOXIA 1024GB (953.86 GB - SCSI)
Partition 1: GPT: Basic Data (953.74 GB)
Available Volumes
C: (OS): NTFS (619.88 GB of 951.04 GB Available)
D: (DATA): NTFS (953.61 GB of 953.74 GB Available)
NETWORK
Adapter #1: Intel(R) Wi-Fi 6E AX211 160MHzType: Ethernet 802.3 | MAC: E0:C2:64:E2:5A:EA | Speed: Not Connected
Adapter #2: Intel(R) Ethernet Connection (22) I219-LM
Type: Ethernet 802.3 | MAC: AC:1A:3D:30:5E:7E | Speed: Not Connected
Adapter #3: Bluetooth Device (Personal Area Network)
Type: Ethernet 802.3 | MAC: E0:C2:64:E2:5A:EE | Speed: Not Connected
GRAPHICS
Adapter #1: Intel(R) UHD GraphicsVideo Memory: 15.97 GB
Current Resolution: 1920x1200 @ 60 Hz (32-bit Color)
Driver Version: 32.0.101.6078 (2024-09-12)
Adapter #2: NVIDIA RTX 3500 Ada Generation Laptop GPU
Video Memory: 11.99 GB
Current Resolution: Unknown
Driver Version: 32.0.15.7283 (2025-03-13)
DISPLAY
Display #1: CHIMEI INNOLUX CORPORATION Internal Display 15.9" (1920x1200)Model: 1612 | S/N: None | Connector: Internal Display (Digital)
Windows Screens
Screen 1: 1920x1200 @ 32 bpp
Display DPI
96 (Scale Factor: 100%)
BATTERY
Battery #1 (Sys. Battery Bay): P/N: DELL 965V435 | Mfg: BYD:SIGN CORPORATION | Charge Level: 100%
OPERATING SYSTEM
Name: Microsoft Windows 11 Pro 64-bitVersion: 10.0.26100.3476 (Release 2009)
Installation Date: 2025-02-21
Free Memory: 20.07 GB (Physical) | 21.58 GB (Virtual) | 1.99 GB (Paging)
Screensaver: Disabled
Visual Effects Setting: Let Windows Choose
Virtualization Based Security (VBS): Running
Active Power Plan: Balanced (381b4222-f694-41f0-9685-ff5bb260df2e)
Active Power Slider Setting: Best Performance (ded574b5-45a0-4f42-8737-46345c09c238)