1350000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 1 lines per BgnEnd, 3D, flat) Test Type LinesTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 5 Day 1 Year 1998 Host pptemp9 Operating System IRIX64 Operating System Version 6.4 02121744 Host Vendor SGI Host Model IP30 Host CPU 225 MHz R10000 Host CPU Count 1 Host Memory Size 384 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.1 Irix 6.4 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_filter4 GL_SGIS_detail_texture GL_SGIS_texture_border_clamp GL_SGIS_texture_select GL_SGIS_texture_lod GL_SGIX_pixel_texture GL_SGIX_texture_multi_buffer OpenGL Renderer IMPACT/1/1/4 OpenGL Client Vendor SGI OpenGL Client Version 1.2 Irix 6.4 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.4 GLU Extensions GLU_EXT_object_space_tess GLU_EXT_nurbs_tessellator Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 1 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2b Visual Class TrueColor Pixel Format 0x2b Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.2 Irix 6.4 OpenGL Server Extensions 1.2 Irix 6.4 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 10.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Line Width 1.000000 Line Stippling Enabled Off 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 2 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 2 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 3 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 3 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 4 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 4 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 5 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 5 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 6 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 6 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 7 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 8 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 9 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 10 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 11 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 12 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 13 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 1390000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 14 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 15 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 17 lines per BgnEnd, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 19 lines per BgnEnd, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 21 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 23 lines per BgnEnd, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 25 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 28 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 31 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 1390000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 34 lines per BgnEnd, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 37 lines per BgnEnd, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 41 lines per BgnEnd, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 45 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 50 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 55 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 61 lines per BgnEnd, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 67 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 74 lines per BgnEnd, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 81 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 89 lines per BgnEnd, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 98 lines per BgnEnd, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 108 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 119 lines per BgnEnd, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 131 lines per BgnEnd, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 144 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 158 lines per BgnEnd, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 174 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 191 lines per BgnEnd, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 210 lines per BgnEnd, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 231 lines per BgnEnd, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 254 lines per BgnEnd, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 279 lines per BgnEnd, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 307 lines per BgnEnd, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 338 lines per BgnEnd, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 372 lines per BgnEnd, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 409 lines per BgnEnd, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 450 lines per BgnEnd, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 1380000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 495 lines per BgnEnd, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 1380000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 1 lines per BgnEnd, 3D, flat) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 2 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 2 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 3 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 3 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 4 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 4 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 5 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 5 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 6 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 6 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 7 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 8 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 9 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 10 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 11 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 12 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 13 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 14 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 15 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 17 lines per BgnEnd, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 19 lines per BgnEnd, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 21 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 23 lines per BgnEnd, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 25 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 28 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 31 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 34 lines per BgnEnd, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 37 lines per BgnEnd, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 41 lines per BgnEnd, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 45 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 50 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 55 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 61 lines per BgnEnd, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 67 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 74 lines per BgnEnd, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 81 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 89 lines per BgnEnd, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 98 lines per BgnEnd, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 108 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 119 lines per BgnEnd, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 131 lines per BgnEnd, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 144 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 158 lines per BgnEnd, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 174 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 191 lines per BgnEnd, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 210 lines per BgnEnd, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 231 lines per BgnEnd, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 254 lines per BgnEnd, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 279 lines per BgnEnd, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 307 lines per BgnEnd, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 338 lines per BgnEnd, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 372 lines per BgnEnd, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 1390000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 409 lines per BgnEnd, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 450 lines per BgnEnd, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 1400000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 495 lines per BgnEnd, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 1380000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 1 lines per strip, 3D, flat) Test Type LineStripTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 5 Day 1 Year 1998 Host pptemp9 Operating System IRIX64 Operating System Version 6.4 02121744 Host Vendor SGI Host Model IP30 Host CPU 225 MHz R10000 Host CPU Count 1 Host Memory Size 384 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.1 Irix 6.4 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_filter4 GL_SGIS_detail_texture GL_SGIS_texture_border_clamp GL_SGIS_texture_select GL_SGIS_texture_lod GL_SGIX_pixel_texture GL_SGIX_texture_multi_buffer OpenGL Renderer IMPACT/1/1/4 OpenGL Client Vendor SGI OpenGL Client Version 1.2 Irix 6.4 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.4 GLU Extensions GLU_EXT_object_space_tess GLU_EXT_nurbs_tessellator Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 1 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2b Visual Class TrueColor Pixel Format 0x2b Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.2 Irix 6.4 OpenGL Server Extensions 1.2 Irix 6.4 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 10.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Line Width 1.000000 Line Stippling Enabled Off 1570000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 2 lines per strip, 3D, flat) Objects Per Begin/End Structure 2 1790000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 3 lines per strip, 3D, flat) Objects Per Begin/End Structure 3 1790000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 4 lines per strip, 3D, flat) Objects Per Begin/End Structure 4 1990000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 5 lines per strip, 3D, flat) Objects Per Begin/End Structure 5 1910000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 6 lines per strip, 3D, flat) Objects Per Begin/End Structure 6 1940000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 7 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 1990000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 8 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 1980000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 9 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 2020000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 10 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 2170000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 11 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 2060000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 12 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 2110000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 13 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 2150000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 14 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 2140000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 15 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 2210000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 17 lines per strip, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 2240000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 19 lines per strip, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 2290000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 21 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 2300000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 23 lines per strip, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 2330000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 25 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 2330000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 28 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 2350000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 31 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 2390000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 34 lines per strip, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 2390000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 37 lines per strip, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 2410000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 41 lines per strip, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 2430000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 45 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 2440000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 50 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 2520000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 55 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 2470000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 61 lines per strip, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 2500000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 67 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 2500000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 74 lines per strip, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 2490000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 81 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 2510000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 89 lines per strip, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 2530000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 98 lines per strip, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 2520000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 108 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 2540000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 119 lines per strip, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 2550000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 131 lines per strip, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 2540000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 144 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 2540000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 158 lines per strip, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 2550000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 174 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 2550000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 191 lines per strip, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 2590000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 210 lines per strip, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 2600000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 231 lines per strip, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 2590000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 254 lines per strip, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 2560000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 279 lines per strip, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 2580000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 307 lines per strip, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 2580000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 338 lines per strip, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 2590000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 372 lines per strip, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 2600000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 409 lines per strip, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 2590000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 450 lines per strip, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 2610000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 495 lines per strip, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 1390000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 1 lines per strip, 3D, flat) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 1580000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 2 lines per strip, 3D, flat) Objects Per Begin/End Structure 2 1800000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 3 lines per strip, 3D, flat) Objects Per Begin/End Structure 3 1810000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 4 lines per strip, 3D, flat) Objects Per Begin/End Structure 4 2010000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 5 lines per strip, 3D, flat) Objects Per Begin/End Structure 5 1910000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 6 lines per strip, 3D, flat) Objects Per Begin/End Structure 6 1970000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 7 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 1970000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 8 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 2000000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 9 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 2030000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 10 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 2190000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 11 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 2090000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 12 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 2140000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 13 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 2170000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 14 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 2170000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 15 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 2220000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 17 lines per strip, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 2270000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 19 lines per strip, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 2310000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 21 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 2310000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 23 lines per strip, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 2360000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 25 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 2350000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 28 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 2390000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 31 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 2400000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 34 lines per strip, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 2410000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 37 lines per strip, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 2460000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 41 lines per strip, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 2460000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 45 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 2460000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 50 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 2550000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 55 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 2510000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 61 lines per strip, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 2510000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 67 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 2530000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 74 lines per strip, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 2530000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 81 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 2550000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 89 lines per strip, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 2560000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 98 lines per strip, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 2550000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 108 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 2550000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 119 lines per strip, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 2570000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 131 lines per strip, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 2590000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 144 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 2590000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 158 lines per strip, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 2600000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 174 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 2600000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 191 lines per strip, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 2600000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 210 lines per strip, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 2590000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 231 lines per strip, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 2590000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 254 lines per strip, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 2610000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 279 lines per strip, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 2600000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 307 lines per strip, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 2620000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 338 lines per strip, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 2600000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 372 lines per strip, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 2600000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 409 lines per strip, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 2610000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 450 lines per strip, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 2620000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 495 lines per strip, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 594000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 1 tris per strip, 3D, smooth, 1 inf light) Test Type TriangleStripTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 5 Day 1 Year 1998 Host pptemp9 Operating System IRIX64 Operating System Version 6.4 02121744 Host Vendor SGI Host Model IP30 Host CPU 225 MHz R10000 Host CPU Count 1 Host Memory Size 384 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.1 Irix 6.4 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_filter4 GL_SGIS_detail_texture GL_SGIS_texture_border_clamp GL_SGIS_texture_select GL_SGIS_texture_lod GL_SGIX_pixel_texture GL_SGIX_texture_multi_buffer OpenGL Renderer IMPACT/1/1/4 OpenGL Client Vendor SGI OpenGL Client Version 1.2 Irix 6.4 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.4 GLU Extensions GLU_EXT_object_space_tess GLU_EXT_nurbs_tessellator Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 1 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2b Visual Class TrueColor Pixel Format 0x2b Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.2 Irix 6.4 OpenGL Server Extensions 1.2 Irix 6.4 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function GL_LEQUAL Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 25.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data PerVertex Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_SMOOTH Number of Local Lights 0 Number of Infinite Lights 1 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 Twists Per Triangle Strip 0 892000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 2 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 714000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 881000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 4 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 956000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 5 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 924000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 6 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 971000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 7 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 956000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 8 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 978000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 9 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 10 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 11 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 1170000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 12 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 1040000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 13 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 14 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 15 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 17 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 19 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 1110000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 21 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 23 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 1130000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 25 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 1130000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 28 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 31 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 34 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 1130000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 37 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 41 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 45 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 50 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 1140000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 55 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 61 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 67 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 1140000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 74 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 81 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 89 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 98 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 1180000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 108 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 119 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 131 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 1140000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 144 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 1200000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 158 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 1170000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 174 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 1140000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 191 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 210 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 231 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 254 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 279 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 1170000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 307 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 1180000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 338 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 1140000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 372 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 409 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 1180000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 450 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 495 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495 599000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 1 tris per strip, 3D, smooth, 1 inf light) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 900000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 2 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 713000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 884000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 4 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 962000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 5 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 924000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 6 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 981000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 7 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 951000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 8 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 988000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 9 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 1140000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 10 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 11 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 1180000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 12 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 1050000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 13 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 14 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 15 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 1130000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 17 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 1130000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 19 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 21 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 23 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 1140000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 25 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 1140000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 28 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 31 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 1110000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 34 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 1140000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 37 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 41 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 1110000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 45 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 1170000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 50 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 55 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 1110000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 61 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 67 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 74 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 81 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 1130000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 89 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 98 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 1190000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 108 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 1110000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 119 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 131 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 144 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 1210000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 158 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 1180000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 174 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 191 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 210 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 1130000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 231 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 254 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 1170000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 279 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 1180000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 307 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 1190000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 338 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 1150000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 372 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 409 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 1190000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 450 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 1170000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 495 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495 415000 Quads per second -- Quads (Immediate, RGB, Z, 1 quads per BgnEnd, 3D, smooth, 1 inf light) Test Type QuadsTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 5 Day 1 Year 1998 Host pptemp9 Operating System IRIX64 Operating System Version 6.4 02121744 Host Vendor SGI Host Model IP30 Host CPU 225 MHz R10000 Host CPU Count 1 Host Memory Size 384 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.1 Irix 6.4 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_filter4 GL_SGIS_detail_texture GL_SGIS_texture_border_clamp GL_SGIS_texture_select GL_SGIS_texture_lod GL_SGIX_pixel_texture GL_SGIX_texture_multi_buffer OpenGL Renderer IMPACT/1/1/4 OpenGL Client Vendor SGI OpenGL Client Version 1.2 Irix 6.4 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.4 GLU Extensions GLU_EXT_object_space_tess GLU_EXT_nurbs_tessellator Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 1 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2b Visual Class TrueColor Pixel Format 0x2b Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.2 Irix 6.4 OpenGL Server Extensions 1.2 Irix 6.4 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function GL_LEQUAL Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 50.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data PerVertex Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_SMOOTH Number of Local Lights 0 Number of Infinite Lights 1 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 415000 Quads per second -- Quads (Immediate, RGB, Z, 2 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 415000 Quads per second -- Quads (Immediate, RGB, Z, 3 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 419000 Quads per second -- Quads (Immediate, RGB, Z, 4 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 422000 Quads per second -- Quads (Immediate, RGB, Z, 5 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 424000 Quads per second -- Quads (Immediate, RGB, Z, 6 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 425000 Quads per second -- Quads (Immediate, RGB, Z, 7 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 426000 Quads per second -- Quads (Immediate, RGB, Z, 8 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 427000 Quads per second -- Quads (Immediate, RGB, Z, 9 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 428000 Quads per second -- Quads (Immediate, RGB, Z, 10 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 428000 Quads per second -- Quads (Immediate, RGB, Z, 11 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 430000 Quads per second -- Quads (Immediate, RGB, Z, 12 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 428000 Quads per second -- Quads (Immediate, RGB, Z, 13 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 428000 Quads per second -- Quads (Immediate, RGB, Z, 14 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 430000 Quads per second -- Quads (Immediate, RGB, Z, 15 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 428000 Quads per second -- Quads (Immediate, RGB, Z, 17 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 428000 Quads per second -- Quads (Immediate, RGB, Z, 19 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 431000 Quads per second -- Quads (Immediate, RGB, Z, 21 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 430000 Quads per second -- Quads (Immediate, RGB, Z, 23 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 429000 Quads per second -- Quads (Immediate, RGB, Z, 25 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 431000 Quads per second -- Quads (Immediate, RGB, Z, 28 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 431000 Quads per second -- Quads (Immediate, RGB, Z, 31 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 430000 Quads per second -- Quads (Immediate, RGB, Z, 34 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 430000 Quads per second -- Quads (Immediate, RGB, Z, 37 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 425000 Quads per second -- Quads (Immediate, RGB, Z, 41 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 431000 Quads per second -- Quads (Immediate, RGB, Z, 45 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 431000 Quads per second -- Quads (Immediate, RGB, Z, 50 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 431000 Quads per second -- Quads (Immediate, RGB, Z, 55 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 432000 Quads per second -- Quads (Immediate, RGB, Z, 61 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 432000 Quads per second -- Quads (Immediate, RGB, Z, 67 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 427000 Quads per second -- Quads (Immediate, RGB, Z, 74 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 432000 Quads per second -- Quads (Immediate, RGB, Z, 81 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 426000 Quads per second -- Quads (Immediate, RGB, Z, 89 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 427000 Quads per second -- Quads (Immediate, RGB, Z, 98 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 427000 Quads per second -- Quads (Immediate, RGB, Z, 108 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 417000 Quads per second -- Quads (Immediate, RGB, Z, 119 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 417000 Quads per second -- Quads (Immediate, RGB, Z, 131 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 428000 Quads per second -- Quads (Immediate, RGB, Z, 144 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 427000 Quads per second -- Quads (Immediate, RGB, Z, 158 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 433000 Quads per second -- Quads (Immediate, RGB, Z, 174 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 417000 Quads per second -- Quads (Immediate, RGB, Z, 191 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 426000 Quads per second -- Quads (Immediate, RGB, Z, 210 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 470000 Quads per second -- Quads (Immediate, RGB, Z, 231 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 427000 Quads per second -- Quads (Immediate, RGB, Z, 254 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 471000 Quads per second -- Quads (Immediate, RGB, Z, 279 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 426000 Quads per second -- Quads (Immediate, RGB, Z, 307 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 417000 Quads per second -- Quads (Immediate, RGB, Z, 338 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 433000 Quads per second -- Quads (Immediate, RGB, Z, 372 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 426000 Quads per second -- Quads (Immediate, RGB, Z, 409 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 418000 Quads per second -- Quads (Immediate, RGB, Z, 450 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 433000 Quads per second -- Quads (Immediate, RGB, Z, 495 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495 421000 Quads per second -- Quads (CallList, RGB, Z, 1 quads per BgnEnd, 3D, smooth, 1 inf light) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 421000 Quads per second -- Quads (CallList, RGB, Z, 2 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 420000 Quads per second -- Quads (CallList, RGB, Z, 3 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 424000 Quads per second -- Quads (CallList, RGB, Z, 4 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 427000 Quads per second -- Quads (CallList, RGB, Z, 5 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 428000 Quads per second -- Quads (CallList, RGB, Z, 6 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 429000 Quads per second -- Quads (CallList, RGB, Z, 7 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 431000 Quads per second -- Quads (CallList, RGB, Z, 8 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 431000 Quads per second -- Quads (CallList, RGB, Z, 9 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 432000 Quads per second -- Quads (CallList, RGB, Z, 10 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 431000 Quads per second -- Quads (CallList, RGB, Z, 11 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 433000 Quads per second -- Quads (CallList, RGB, Z, 12 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 432000 Quads per second -- Quads (CallList, RGB, Z, 13 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 432000 Quads per second -- Quads (CallList, RGB, Z, 14 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 433000 Quads per second -- Quads (CallList, RGB, Z, 15 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 433000 Quads per second -- Quads (CallList, RGB, Z, 17 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 435000 Quads per second -- Quads (CallList, RGB, Z, 19 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 434000 Quads per second -- Quads (CallList, RGB, Z, 21 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 434000 Quads per second -- Quads (CallList, RGB, Z, 23 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 433000 Quads per second -- Quads (CallList, RGB, Z, 25 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 435000 Quads per second -- Quads (CallList, RGB, Z, 28 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 437000 Quads per second -- Quads (CallList, RGB, Z, 31 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 435000 Quads per second -- Quads (CallList, RGB, Z, 34 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 436000 Quads per second -- Quads (CallList, RGB, Z, 37 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 429000 Quads per second -- Quads (CallList, RGB, Z, 41 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 436000 Quads per second -- Quads (CallList, RGB, Z, 45 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 434000 Quads per second -- Quads (CallList, RGB, Z, 50 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 437000 Quads per second -- Quads (CallList, RGB, Z, 55 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 436000 Quads per second -- Quads (CallList, RGB, Z, 61 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 435000 Quads per second -- Quads (CallList, RGB, Z, 67 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 430000 Quads per second -- Quads (CallList, RGB, Z, 74 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 436000 Quads per second -- Quads (CallList, RGB, Z, 81 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 431000 Quads per second -- Quads (CallList, RGB, Z, 89 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 430000 Quads per second -- Quads (CallList, RGB, Z, 98 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 432000 Quads per second -- Quads (CallList, RGB, Z, 108 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 420000 Quads per second -- Quads (CallList, RGB, Z, 119 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 420000 Quads per second -- Quads (CallList, RGB, Z, 131 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 433000 Quads per second -- Quads (CallList, RGB, Z, 144 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 431000 Quads per second -- Quads (CallList, RGB, Z, 158 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 437000 Quads per second -- Quads (CallList, RGB, Z, 174 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 422000 Quads per second -- Quads (CallList, RGB, Z, 191 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 431000 Quads per second -- Quads (CallList, RGB, Z, 210 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 476000 Quads per second -- Quads (CallList, RGB, Z, 231 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 432000 Quads per second -- Quads (CallList, RGB, Z, 254 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 475000 Quads per second -- Quads (CallList, RGB, Z, 279 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 430000 Quads per second -- Quads (CallList, RGB, Z, 307 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 422000 Quads per second -- Quads (CallList, RGB, Z, 338 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 437000 Quads per second -- Quads (CallList, RGB, Z, 372 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 431000 Quads per second -- Quads (CallList, RGB, Z, 409 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 422000 Quads per second -- Quads (CallList, RGB, Z, 450 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 437000 Quads per second -- Quads (CallList, RGB, Z, 495 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495