Early GPU Ray Tracing
•Implemented on ATI
Radeon 8500 DX 8.1
–Pixel Shaders 1.4
–16-bit fixed point
•Limited precision
resulted in errors
•114M ray-triangle ints/s
•Much faster than best
single CPU time
(20-40M on 800MHz P3, Wald et al. EGRW01)
•Expect gap to widen further