•Ray
Engine GH02
–200K
rays/s for highly
coherent, small (2.5K) scenes
–115K
rays/s for large (34K)
complicated scenes
•Wald et
al. EGRW01
–P3
SSE: 200K – 1.5M rays/s
–CPU-SSE
tightly coupled
•Purcell
et al. S02
–300K
rays/s large (35K)
–up to
4M rays/s small (35)
–