SPEC CPU2000 Benchmark Description File
Peter Shirley, Ken Chiu, Kurt Zimmerman, and Steve Marschner
Benchmark Program General Category
Eon is a probabilistic ray tracer based on Kajiya's 1986 ACM SIGGRAPH
conference paper. It sends a number of 3D lines (rays) into a 3D polygonal
model. Intersections between the lines and the polygons are computed, and
new lines are generated to compute light incident at these intersection
points. The final result of the computation is an image as seen by camera.
The computational demands of the program are much like a traditional
deterministic ray tracer as described in basic computer graphics texts, but
it has less memory coherence because many of the random rays generated in
the same part of the code traverse very different parts of 3D space.
252.eon renders a 150x150 pixel image of a chair sitting in front of a
corner in a room. The input files define the objects in the space being
rendered by specifying their positions, sizes, reflectivity, and luminance.
252.eon is run three times, each time rendering the same scene using a
different rendering algorithm. The rendering algorithms used are Kajiya,
Cook, and Rushmeier.
Three of the output files contain the ppm formatted images corresponding to
the three algorithms specified in the inputsets. These files can be viewed
using xv or your favorite image viewer:
The other three output files contain the greyscale values for each pixel.
These values are printed out as floating-point values. These files are
created solely for verification of results for the SPEC CPU2000 benchmarks
and are not normally created by the Eon application when used for
Known portability issues
-DSPEC_CPU2000_LP64 If you are running in a 64-bit
environment and using a compiler that supports an LP64 programming model
(where "long" and pointers are 64-bits in size).
-DFMAX_IS_DOUBLE If your compiler won't
automatically cast return values to the explicitly declared size for a
function, you may need this flag. The HP compiler is the only one (so
far) that requires this.
-DNEED_EXPLICIT_SPECIALIZATION If your compiler requires
explicit specialization for templatized functions you may need to use
K. Zimmerman and P. Shirley,
A Two-Pass Realistic Image Synthesis Method for Complex Scenes.
Eurographics Rendering Workshop, 1995, pp. 284-295.
G. Spencer, P. Shirley, K. Zimmerman, and D. Greenberg,
Physically-Based Glare Effects for Digital Images.
SIGGRAPH '95, pp. 325-334.
P. Shirley, C. Wang, K. and Zimmerman, Monte Carlo Techniques for
Lighting Calculations. ACM Transactions on Graphics, 1996, pp. 1-36.
K. Chiu, K. Zimmerman and P. Shirley, The Light Volume: an Aid for
Rendering Complex Scenes. Eurographics Rendering Workshop, 1996, pp. 1-10.
J. Ferwerda, S. Pattanaik, P. Shirley, and D. Greenberg, An
Model for Realistic Image Synthesis. SIGGRAPH '96, pp. 249-258.
S. Marschner and D. Greenberg. Inverse Lighting for Photography.
IS&T/SID Fifth Color Imaging Conference,
pages 262-265, November 1997
P. Shirley, H. Hu, B. Smits, E. Lafortune,
A Practitioners' Assessment of Light Reflection Models.
Pacific Graphics 97, pp. 40-49.
J. Ferwerda, S. Pattanaik, P. Shirley, and D. Greenberg, A Model of
Visual Masking for Computer Graphics. SIGGRAPH 97, pp. 91-100.
S. Premoze, W. Thompson, P. Shirley, Geospecific Rendering of Alpine
Eurographics Rendering Workshop, 1999.
A. J. Preetham, P. Shirley, B Smits.
A Practical Analytic Model for Daylight, SIGGRAPH 99, pp.
Last updated: 6 October 1999